Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Oct 27, 2006, 04:04 AM // 04:04   #121
Ascalonian Squire
 
Join Date: Feb 2005
Advertisement

Disable Ads
Default Ward of Stability bug?

New feature with the last update?

Ward of Stability doesn't seem to stop all knockdown attempts anymore. The Hydras in the Crystal Desert can still get an occasional knock down/interrupt using the Meteor spell even if I have cast Ward of Stability and am standing in the middle of it. Seems to happen most often when I have aggro'd 2 or more of them. I've also checked to make sure that this bug is happening well after the initial cast and well before the spell expires, so it's not some kind of timing issue.
Garrett0   Reply With Quote
Old Oct 27, 2006, 04:04 AM // 04:04   #122
Lion's Arch Merchant
 
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
Default

as of now the patch added the bonus items ...try it now..
rollntider is offline   Reply With Quote
Old Oct 27, 2006, 04:05 AM // 04:05   #123
Jungle Guide
 
Tarkin's Avatar
 
Join Date: Dec 2005
Profession: W/N
Default Attuments are broken...

The elem attuments skill are broken, this say 30% plus 1 energy... i use 10 energy spells and get back 2 points and 15 points energy spells get back 4 points...
is like 20% + 1 energy...
Tarkin is offline   Reply With Quote
Old Oct 27, 2006, 04:05 AM // 04:05   #124
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

I have a CE in America and got my pet earlier with no problems.
XvArchonvX is offline   Reply With Quote
Old Oct 27, 2006, 04:07 AM // 04:07   #125
Wilds Pathfinder
 
Mysterial's Avatar
 
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
Default

Latest build fixed it except for 10 energy spells, which now give 3 energy, but according to the skill description, should give 4.
Mysterial is offline   Reply With Quote
Old Oct 27, 2006, 04:08 AM // 04:08   #126
Forge Runner
 
Lady Lozza's Avatar
 
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
Default

EU key problem. Period. Has been a problem since people started getting their CEs. So unless Christie can confirm that she has her signature dances as well as her minipet - I can't I'm at work for another 2 hours - then all you NA players please respect that those with EU keys, regardless of the server they are on, are having a problem with this.
Lady Lozza is offline   Reply With Quote
Old Oct 27, 2006, 04:17 AM // 04:17   #127
Frost Gate Guardian
 
Join Date: Dec 2005
Profession: Mo/Me
Default

Gaile has responded on this thread about some of the CE issues, I guess it pays to add your name down here as well if you are having some problems.

http://forums.gwonline.net/showthrea...32#post4465932
Jodie O is offline   Reply With Quote
Old Oct 27, 2006, 04:24 AM // 04:24   #128
Desert Nomad
 
Eviance's Avatar
 
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
Default

Some monsters seem to have issues getting around things like bushes, they just run back and forth back forth confused... o_O Quite amusing really and they get the picture if I move a bit but otherwise they just look silly.

OH Imperial commendations (dunno if this has been fixed yet) but they may cause a potential scam because they LOOK just like a rare scroll now -_- I thought, hmm where did I get all of these and bounced off to the rare scroll trader only to find out, NOPE those are your imperial commendations, talk about a bit of letdown XD

OH and things chasing you for over half the map is quite annoying, normally I wouldn't mind except the update made me chase them all the way back to where they agro and then some before I can kill the buggers!

Last edited by Eviance; Oct 27, 2006 at 04:28 AM // 04:28..
Eviance is offline   Reply With Quote
Old Oct 27, 2006, 04:46 AM // 04:46   #129
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

I wasn't really paying attention, but it did seem like I was running out of energy a little too quickly.
XvArchonvX is offline   Reply With Quote
Old Oct 27, 2006, 05:14 AM // 05:14   #130
Site Contributor
 
zamial's Avatar
 
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
Default hope this is the right spot...

ok i i dont know if this is the correct place for this ,if not all apologizes.i originaly posted this in a dif spot but feel that it needs the attention....so here are my issues.probably mostly concerned with #6 and #7. ty for the time.

1:lllllllllaaaaaaaaaaaaaaaaggggggggggg since the update its bad,and i have a great comp and 2 gigs of ram with a high end dsl connection/high end graphics card so i know its not me......

2:the glitchy camera that spins wildy out of control(i almost threw up)

3a:i like the idea of smarter mops,i really really do, but when you are chasing and chasing and chasing and chasing.......it gets way old, im not saying that the ai shouldnt run but why have it run faster than the players....alot faster...i mean at least give us a chance to catch them before the make it all the way to the other side of the map.(we should all move realitvly the same speed(maybe based on size?) and if they need more speed they should have to take a boost skill like the rest of us.) (i was recently chasing a char shaman who could out run my warrior using sprint..........thats just plan silly)

3b:the mops running really is the pits for spell casters as they run out of range before the spell is cast(even though i can be 4 agro circles away and still get hit by mop spells),so can we(spell casters) be able to cast on the run?????instead of haveing to stand there.....or be able to cast spells like mops(as an example:hydras and meteor i can be long gone but i still get hit,unlike my meteor spell that drops in a empty space when the mop moves)

4:fix the old dyes to stack on new ones i mean they revert the ffs and rockmolders....and not the dyes (and since we get 3 new colors can we have a storage for them like materials???)

5:during an armor/weapon upgrades show before and after effects of adding something BEFORE it is modded,maybe its just me but i have had probs figuring out the vitae runes....

6:the damage/energy numbers in combat can we at least have the option to have them stay a small size instead of the big then shrinking,if ya dont see this as a problem try minnion master out.....its really hard to see through

7:glitchy minnions i almost have to pull them along instead of them following me i arive like 5-10 seconds at an enemy before they get around to showing up,if they show at all,mixed minnions seem to stall and get hung up on each other.
zamial is offline   Reply With Quote
Old Oct 27, 2006, 05:18 AM // 05:18   #131
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

quoted from the update thread:

Quote:
One bug for that that ISNT FIXED YET:
1) Any Shields and Offhands I had in my inventory that had been dyed no longer show the dye on their inventory icon (Though the item itself when equipped is unchanged).

Example: My Crimson Carapace Shield is dyed Silver, but the inventory and weapon slot icon for it reverted back to its default brownish color.

This might not seem like a problem, but it is fairly ANNOYING for me, since I colored each of my Shields a different color (Silver=Stance, Green=Hexed, etc), and they are all showing up as the default color in weapon slots, meaning I have to mouse over them and read their mods to know which is which :\
Former Ruling is offline   Reply With Quote
Old Oct 27, 2006, 05:39 AM // 05:39   #132
Desert Nomad
 
Eviance's Avatar
 
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
Default

Quote:
Originally Posted by zamial
2:the glitchy camera that spins wildy out of control(i almost threw up)

3a:i like the idea of smarter mops,i really really do, but when you are chasing and chasing and chasing and chasing.......it gets way old, im not saying that the ai shouldnt run but why have it run faster than the players....alot faster...i mean at least give us a chance to catch them before the make it all the way to the other side of the map.(we should all move realitvly the same speed(maybe based on size?) and if they need more speed they should have to take a boost skill like the rest of us.) (i was recently chasing a char shaman who could out run my warrior using sprint..........thats just plan silly)

3b:the mops running really is the pits for spell casters as they run out of range before the spell is cast(even though i can be 4 agro circles away and still get hit by mop spells),so can we(spell casters) be able to cast on the run?????instead of haveing to stand there.....or be able to cast spells like mops(as an example:hydras and meteor i can be long gone but i still get hit,unlike my meteor spell that drops in a empty space when the mop moves)
Yeah I think these are my biggest issues to... Creatures out running sprint is just... -_- Silly is the polite word for it! And yes the casting across the map is most annoying.
Camera bug, I thought my mouse was just fritzing on me, glad to know its not just me but an actual bug >_<!!!!
Eviance is offline   Reply With Quote
Old Oct 27, 2006, 06:51 AM // 06:51   #133
Frost Gate Guardian
 
Join Date: Aug 2006
Profession: E/Me
Default

Was bored so I did some CR in raisu palace explorable.

The rangers being around the corner and up the stairs are still hitting me with shots and I am still gettin hit by the melee mobs as well. So basically in certian areas they may just about be off my compass screen totally but I am still getting hit and killed.
badseed is offline   Reply With Quote
Old Oct 27, 2006, 06:54 AM // 06:54   #134
Frost Gate Guardian
 
Join Date: Jul 2006
Default Colour on alot of Green items is borked

So far I've seen the Ogre-Slaying Knife and the Stonehart both lose their colour and turn to the generic Grim Cesta and Healing Ankh colour. I'm sure there's loads more.

Last edited by Melkorium; Oct 27, 2006 at 07:25 AM // 07:25..
Melkorium is offline   Reply With Quote
Old Oct 27, 2006, 07:00 AM // 07:00   #135
Ascalonian Squire
 
Tonev's Avatar
 
Join Date: Aug 2006
Location: Michigan
Guild: HUNT
Profession: Rt/Mo
Default

A number of Ritualist spirit conjuring skills being interupted with a loss of energy with out the action completeing and this is when I am standing completely still.
Tonev is offline   Reply With Quote
Old Oct 27, 2006, 07:05 AM // 07:05   #136
Krytan Explorer
 
Join Date: Apr 2006
Guild: TLA
Profession: Me/
Default

I am not sure if anyone will see this but here are a few bugs I have noticed:

1) Self-Interrupt (not really related to kiting) sometimes things just interrupt themselves when I _have_ moved in the the last second before casting. Its almost like I need to stop for 1 second, then cast in order for it to work 100%. I don't think its just sensitivity, there is something else goofy here. Well, anyway this one has been beaten to death in this thread its obvious the bug has been ID'd

2) Ouch! I am having big big problems attacking targets! It's like the space key only works sometimes. Related to this problem, I noticed a big issue with my character running into aggro range to attack the target. I have to manually run in range then hit the space key 3-5 times for it to start attacking :/

3) Same with touch spells - I used to just get "near" the target and hit the spell, it would auto-run to the target and attack/cast. Now, it seems to be a bit buggy in auto running to the target. I couldn't get signet of midnight to work well at all while running around in the groups! I also noticed a touch ranger having big problems as he ran around trying to "touch" I kept wondering why he was just standing near people not doing anything.


oh, just a suggestion - it would help to keep this thread clean to not see posts like "hey I don't notice this problem so there is no bug, you just suck "

Last edited by =DNC=Trucker; Oct 27, 2006 at 07:07 AM // 07:07..
=DNC=Trucker is offline   Reply With Quote
Old Oct 27, 2006, 07:11 AM // 07:11   #137
Frost Gate Guardian
 
noir0's Avatar
 
Join Date: Oct 2006
Default

i currently have my dances with the ce edition but still no mini pet. Am i supposed to file one of those ticket things with gw support?
noir0 is offline   Reply With Quote
Old Oct 27, 2006, 07:13 AM // 07:13   #138
Frost Gate Guardian
 
Espes's Avatar
 
Join Date: Jan 2006
Guild: SWAC
Profession: W/
Default Yea!

Arrahhsh`s aegis used to be dyed black but now it´s not.

Same to my Crimson Car..colectors shield that i have dyed black is now the original colour?!!
Plz tel me i dont have to by more black dyes?!
Espes is offline   Reply With Quote
Old Oct 27, 2006, 07:34 AM // 07:34   #139
Jungle Guide
 
glountz's Avatar
 
Join Date: Nov 2005
Profession: W/Mo
Default

Have great stacking issue.
Most stackable items (except materials) are no more stackable.
This is true for Dyes, but also XP parchment.
glountz is offline   Reply With Quote
Old Oct 27, 2006, 07:45 AM // 07:45   #140
Black Beast of Aarrrrgghh
 
Makkert's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
Default

http://www.guildwarsguru.com/forum/s...php?t=10067096
To add to the list (I've seen it mentioned here and there briefly, but not really to the point):

When you cast a spell on an ally, your cameraview turns to face that ally. \
Highly annoying if you want to kite as a monk.
Makkert is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:36 AM // 01:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("